All you need to know about Tick Rate in FPS games

Delay problems are one of the most unpleasant moments that the player in FPS may encounter. For this reason, most competitive FPS tournaments, as a rule, go through quick and reliable connections to provide an honest game and give a competitive advantage to professionals. However, as more and more competitions are switching to online platforms, delay and tikrate issues come to the fore.

Since Riot promises 128 servers with a tikreyt for all players, both ordinary and professional players from well-proven franchises, such as CS: Go and Call of Duty, switch to Valorant. But the question remains-what is a tikrat and how does it affect the gameplay? In this leadership, we will tell you everything you need to know about the frequency of ticks and why it is important in FPS competitive games.

What is Tikrat in FPS games?

When it comes to online games servers, the checkmark indicates the speed with which a number of processes are performed. The process includes three things:

  • Collection of incoming information about the player
  • Fulfillment of calculations based on the information received
  • Sending newly calculated information to the players.

One tick implies a single completion of all three of these processes. The frequency of ticks is measured in Herza. Therefore, clock frequency 128 Hz means that the server is able to process information 128 times per second .

Why is Tikrat important in FPS games?

Tick Rate determines the number of delays that the player faces when performing the specified action during the game. For example, a defender holding a position may swear that he shot at the enemy who looked out, but was still destroyed. This may be associated with a low server tikreite. Although this is a source of headache for many ordinary players, this may cause significant disappointment for professional players in a competitive environment.

For example, CS: Go offers a 64 Hz tikrate for its servers. This means that the server is able to transfer data 64 times per second. However, given the fact that many players have monitors that display a game with a frequency of 144 Hz or higher, this low tick frequency can cause problems such as screen gaps, the advantage of a peeping and general delay problems. Therefore, professional players always prefer a server with a high speed of transmission, since they can quickly process information, which leads to faster visual feedback.

is it worth a high frequency of frames in FPS games?

As mentioned earlier, the high frequency of ticks means that the server can process more information per second. This can lead to an immediate increase in the smoothness of the gameplay and accelerate the reaction time of players in the match. The high frequency of ticks guarantees that your movements will be more accurate, and the number of unregistered hits should decrease sharply. It will also reduce the advantage of the attacker and defender who looks in the situation.

BF Do you want to make your experience in Valorant more smooth? Find out how to optimize Valorant settings for high FPS, right here in Pro Game Guides.

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